The map is now divided into many small areas that feature different biomes. Two things that literally destroyed the whole progression system are region locked items, and having no leveling system. A game that focuses so hard on exploring, having such a map doesn’t feel right. Still, I read from many people that they don’t like it: the map is now completely visible, so you can see all the structures, villages, and biomes on it. The second thing isn’t that heartbreaking, in my opinion. The character creation was the same, but some new accessories got added, so I redesigned my original character from the alpha.įor the first few minutes, most things looked and feel the same as in the alpha (a good thing!) however, there are many differences to the original version: The first thing that you can see instantly, you already unlocked all of your class skills and abilities, instead of unlocking them through a skill-tree. The menu looked much better than before, and I got the first taste of new soundtracks that are also amazing. Note: Every few months (or years), the developers shared a Screenshot or a short video on their twitter account, to share that the game is still in development. I was hyped af to play the game again after a few years, and explore the world to find new things that got added to the game. I didn’t spend 300 hours in the game as I did in Dead by Daylight however, I played it for a long time (+80 hours for sure).īut now, let us talk about Cube World 2.0. The game wasn’t perfect at all as it was an Alpha release, but it was enough that players spend hundreds of hours into the game. With each level-up, you got two skill points that you could spend (you need to invest 5 into one skill to unlock the next one).įor the first few hours, the main goal was to unlock all skills and movement abilities, so we could travel faster around the world, which was completely “locked.” That you can only the regions on the map, that you already moved through. To unlock new skills or improve one of them, you had to defeat monsters or bosses to earn exp, which varied from monster to monster. The system was pure skill-based, and offered a skill-tree, to unlock new skills or movement abilities (more about that later). The combat system was one of the biggest strengths of the game, besides its unique and fantastic style. The main focus in the alpha version was the exploring and combat system and did an excellent job in these categories. But this was not a bad thing for me, and many other players also like that “feature.” You literally get thrown into a new game, so you have to figure out everything by yourself. In the alpha, start at a random location in a new world (near a city), without any tutorial or guides to begin with. There are not that many customizations that you can make, but thats not what Cube World is about. In the game, you can play four different classes, Mage, Rogue, Ranger, or Warrior, and choose one of many species you want to play as. Video can’t be loaded because JavaScript is disabled: Cube World Release Trailer ()Ĭube World is a voxel-based RPG (indie/sandbox) game created by the developer Picroma which stands out thanks to its unique style and feel.
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